Showing posts with label handdrawn animation. Show all posts
Showing posts with label handdrawn animation. Show all posts
Sunday, February 17, 2019
Animating on Rainy Days
UHG! The aggravation of finding a mistake in your animation that could EASILY be fixed in a computer program (i.e.: cheating) but on paper means that you basically have to reanimate half the scene!
Oh well! I do it anyway!
In other news, since starting from the beginning all over again with the basic ball bounce, I find myself making what I consider "rookie mistakes". They truly annoy the heck outta me! But instead of letting them shut me down and give me an excuse to give up for the day, I keep pushing through. I keep going. I am absolutely determined to learn from them and therefore- NOT MAKE THEM AGAIN!
All of this is just a beautiful reminder to me that I still feel like I have so much to learn. It is extremely humbling. And that's probably a good thing. So long as I don't start getting down on myself. And if I should start to doubt myself or my abilities again, I will simply plug in some of the animation I have done (the Simpsons couch gag or my brief work on Hullabaloo). I CAN animate. Just still have enough to learn. I am a draughtsman. I am a journeyman. Well.... Draughtswoman and journeywoman.
I'm cool with that!
Labels:
2d animation,
animate,
animation,
handdrawn animation,
paper animation
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